I, being nervous and lost at first, probably would not have found my independence as quickly had I of been working at the same time as him. We actually found that this works well, particularly in the early days. Due to the time zone difference, our meetings usually start in the evenings. I work from home in the UK, and Arthur is based in Las Vegas. I felt this tutorial may have been a little too needy on specific actions being taken, but it was the only way to ensure that it would all work in the end. It’s quite a complicated system in the game, as it requires a lot of specific pieces to be built and connected together. The trickiest one to design was the baggage tutorial. Note that the last two tutorials were added later as new features were added into the game. I had never used Unity before I had barely looked at the massive existing code base yet I needed to get my head together to create a user interface and start programming objectives. Within 3 days of starting my new job, I was already beginning to program the tutorial. My first job was to design and implement the tutorial that was recently released! The tutorial with helpful side graphics. And I got my dream job! Month 1: The Tutorial What I needed was a job in a small indie games studio, working on a tycoon genre game, coding in C#, where I could stay at home, there’d be no face to face interview, and I’d have creative input. And there weren’t many other opportunities like it. Shortly after, I had a bad interview for a software development job in my local city, where I outright failed the interview tests! Hurt from my 2-out-of-12 score in the interview test, I was lost. I still don’t know if LVGameDev stands for Love Games Development, or Las Vegas Games Development, but both names could work!įresh out of University with a degree in Computer Science with Games Development, I was ready to get into work. We live chat every weekday, discussing things I’ve broken (whoops) or new ideas to improve the game. The team is small but passionate and absolutely fantastic to work with. It is based in Las Vegas and ran by Arthur. I’m a contract game-play programmer and designer on Sim Airport, working for LVGameDev.
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